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Here Comes the Sun! ![]() Welcome to the first in a series of Sky tutorials for Cinema 4D by Paul Pappathan and Lee Hasch. Paul supplies a little expertise, idiocy and whatnot, Lee watches the light bulbs come out of Pinheads head and provides intelligent content. Lee actually does much more but I can't convince her otherwise and I've leaned not to argue with smart ladies too much Ok, I'm done for now - on with the blinding wisdumb. Unconventional Conventions are used in these serious Documents: Normal language is used by Lee. All stupid cracks and asides are made by Paul, Lee is not to be held responsible for his irresponsibility. These tutorials were done via telephone, and with voice software in use by Paul. Comments made by the pinheaded dope were stuck in after the fact. I hope Lee doesn't shoot me ; ) Welcome to the first in a series of Sky tutorials for Cinema 4D by Paul Pappathan and Lee Hasch. Paul supplies a little expertise, idiocy and whatnot, Lee watches the light bulbs come out of Pinheads head and provides intelligent content. Lee actually does much more but I can't convince her otherwise and I've leaned not to argue with smart ladies too much Ok, I'm done for now - on with the blinding wisdumb. You'll need to have Cinema 4D R9.5 or higher with Advanced Render installed. For some reason, the default Sky in Lee's copy of Cinema does not update changes in real time. If you are having that problem, you can download a sky created for this tutorial, that will update here. We're beginning with the Sun settings of the Sky plug-in, which Cinema added to the AR arsenal with R9.5. These tutorials are geared for still images, and supply the basic steps you'll need to create those killer skies for your images. Where, oh where have the sun and moon gone? Does this sound familiar? You open up a new scene, go to Plugins/Sky/Create Sky, and then search and search for the sun (or moon), so it will show in your render. Instead of searching, you can place the Sun just where you want it. Start off, as usual, with a new scene, go to Perspective view, then Plugins/Sky/Create Sky. If you're using the Sky preset you downloaded, open that scene. The sun appears to be off somewhere to the left. Now, go to Plugins/Sky/Sky Manager and click on the Astro tab.
If your render with all cloud layers activated (even with a few terrains added), doesn't look quite like this, there are a couple of tweaks that need to be mentioned here.(As an aside, the "rays" you are seeing in this scene are not Sunbeams. They are a lens flare built into this particular default sun.)
Important Note: Make sure you have Custom Horizon and Custom Sun Color Selected-Checked as shown Below Right*
Now that we have the Sun behaving, let's move on to the Moon. Skip ahead to Sunbeams. Sky Tutorial Table of Contents |