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| Activate Cloud Layer 3, and change the height and scale in the same way: add a "1" in front of the Height, making it 1732, and change the W-E Scale to 200%. This will insure it moves in the same relation to Layer 2 as it had before. You can begin to see that the Sun is already positioned fairly well behind the clouds. If your Sun is not as shown, go to the Astro tab, select Sun from the drop-down list, uncheck Auto, and change the Azimuth to 132 and the Altitude to 33. | ![]() |
| Activate Cloud Layer 6. You'll notice this is a very high Cloud layer already, so we won't change the height here. Down at the bottom, change the Scale N-S to 400%, and the W-E to 200%. This will really beef up those clouds and give us more to work with when creating the Sunbeams. | ![]() |
![]() | We'll only change a few settings here, but they're important. First of all, reduce the Turbidity to 20%. Without Turbidity, you won't have Sunbeams, but with too much, your scene will look like a hazy day, and we want a clear day. Change the GI Mix to 100%, and reduce both Lens Flare settings to 0%, so they don't interfere with the Sunbeams. Take the Horizon Start down to minus 10 to increase the space we have to work with along the Horizon, and make sure that Atmosphere Strength is at 100%. We're all set! |

| A test render now will show how the Sunbeams Intensity is too high: there is a solid white area below the Clouds that are the Sunbeams, but there are too many, so they blend into one big mass. We'll have to adjust the Intensity and Min Brightness so we can see if we need to move the Sun more behind the large cloud. Remember, we want the Sun to just be peeking out a little bit. | ![]() |
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![]() | Changing the Sample Distance to 200, so we can see how much definition in the Sunbeams will have. This render will be substantially slower. Not great, so further tweaking of the Intensity, Min Brightness, and Rolloff (under the Cloud tab) is needed. At this point, please experiment with those settings, and the color of your Sun and Cloud layers! |
